This article is mainly about the technology in todays generation. The technology that the article has is very accurate because that is all mostly the world uses in and out of classrooms. It helps with projects and case studies. Over the years technology has advanced and now it is used in the classroom for some resources. Videos an Learning games helps in the classrooms. Design thinking and Collaboration tools help wit designing projects.
I think this is a good article because it features up to date technology that helps in the class room. It even breaks down the technology and give different examples. It explain how it helps in the classrooms also. Many of the technology has been updated from the past and used in an advanced way. Also in todays generation, everyone is hands one and visual learners.
Sunday, February 28, 2016
Thursday, February 25, 2016
10.Concept Map
https://youtu.be/dnjbwJdcPj
Standards for Mathematical Practice
4th Grade Standards
The Standards for Mathematical Practice describe varieties
of expertise that mathematics educators at all levels should seek to develop in
their students. The first of these are the NCTM process standards of problem
solving, reasoning and proof, communication, representation, and connections.
The second are the strands of mathematical proficiency specified in the
National Research Council’s report Adding It Up:
adaptive reasoning, strategic competence, conceptual understanding
(comprehension of mathematical concepts, operations and relations), procedural
fluency (skill in carrying out procedures flexibly, accurately, efficiently and
appropriately), and productive disposition (habitual inclination to see
mathematics as sensible, useful, and worthwhile, coupled with a belief in
diligence and one’s own efficacy).
1.Make sense of problems and persevere in solving them.
Word Problems
Mathematically proficient students start by explaining to
themselves the meaning of a problem and looking for entry points to its
solution. They make conjectures about the form and meaning of the solution and
plan a solution pathway rather than simply jumping into a solution attempt.
2.Reason abstractly and quantitatively
Words to Numbers, Numbers to Words
Quantitative reasoning entails habits of creating a coherent
representation of the problem at hand; considering the units involved;
attending to the meaning of quantities, not just how to compute them; and
knowing and flexibly using different properties of operations and objects.
Mathematically proficient students make sense of quantities and their
relationships in problem situations
3.Construct viable
arguments and critique the reasoning of others.
Word Problems
Mathematically proficient students are also able to compare
the effectiveness of two plausible arguments distinguish correct logic or
reasoning from that which is flawed, and if there is a flaw in an argument
explain what it is. Mathematically proficient students understand and use
stated assumptions, definitions, and previously established results in
constructing arguments.
4.Model with mathematics.
Diagrams
Mathematically proficient students can apply the mathematics
they know to solve problems arising in everyday life, society, and the
workplace. In middle grades, a student
might apply proportional reasoning to plan a school event or analyze a problem
in the community.
Make sense of problems and persevere in solving them.
5.Use appropriate tools strategically
Shapes, Diagrams, Figures
These tools might include pencil and paper, concrete models,
a ruler, a protractor, a calculator, a spreadsheet, a computer algebra system,
a statistical package, or dynamic geometry software. Mathematically proficient
students consider the available tools when solving a mathematical problem.
John Hunter
He dropped in and out of college and his parents were supporting him. They said he had to get a degree in something so he got a degree in education and teaching. He went in for an interview and it woke him up on the inside to teach students. Chris made a film and John figured out that the film was about him. He saw his teachers coming through him. Every time he sees the film he thinks of his mother as a teaching gesture. He developed a game that soon became popular to use in the elementary class room. It is a world peace games They choose their own ways of playing the game and settings.They learn to look oversight reaction and look for the goals of war in the game. A student shares his input on the game that it teaches them to be better and fix the world in the better way. In the game it was a little girl who was a general and she attack someone else. They were upset and wonder why she attacked the other person. Few game days later, they saw why she attack the other person. They got into deep discussion about was she right or wrong. The way the game is won is that all 50 problems have to be solved.
Digital Tools Evolving to Track Students' Mindsets, Emotions
Technology enables elementary and primary students to reach their full academic and career potential through developing and deploying math instructional software and systems but it affects their minds and emotions. Classrooms tools like computers, tablets and smartphones offer exciting opportunities to deepen learning through creativity, collaboration and connection, but those very devices can also be distracting to students. In similarly, parents complain that when students are required to complete homework assignments online, it’s a challenge for students to remain on task. The ubiquity of digital technology in all realms of life isn’t going away, but if students don’t learn how to concentrate and shut out distractions, research shows they’ll have a much harder time succeeding in almost every area. I think this would cause the younger kids to be lazy and always reply on technology. Students will always look to technology to solve their problems throughout life. At the same time students would get distracted by social media. Instead of reading the book to their answers , they would go to the internet.
3.What does research really say about iPads in the classroom
This article is mainly about younger children know how to use iPads better than older teens. It says young adults may know how to use social media apps and keep up with the latest fashion and trends but don't know how to use learning technology. It says children know how to use learning technology better than teachers and interns. I think they do because we spend more time on social media and not learning about the up to date technology of learning. Younger students will know because they don't spend time on social media like older people.
2.A Teenager's View on Educational Technology
1.The summary is that students use up to date technology while in class. Teachers also judge them because of the technology and software they know how to use it. The students feel as if they can learn about technology earlier in their age and it would make them more smarter and advance than other ages. Teachers also feel the students are learning more technology than they should know at their age and shouldn't be using some of the technology because they feel they would know it all.
2. My opinion is that teachers have allowed the students to learn different technology way above their ages and they shouldn't use some of it. They would be able to get away with some of the stuff for the technology.
2. My opinion is that teachers have allowed the students to learn different technology way above their ages and they shouldn't use some of it. They would be able to get away with some of the stuff for the technology.
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